AI Insights · Timothy · January 2023
Top 5 Entertainment Mascot Games on Unified Platform in Angola in Q4 2022
In Q4 2022, the top 5 entertainment mascot games in Angola showed varied trends in downloads, revenue, and active users. Detailed insights are available from Sensor Tower.
In the fourth quarter of 2022, the top five entertainment mascot games on a unified platform in Angola exhibited diverse performance metrics. Here's a closer look at their weekly downloads, revenue, and active user trends.
Sonic Dash: Fun Endless Runner from SEGA saw a steady increase in weekly revenue, peaking at approximately $6 in both mid-October and the final week of December. Weekly downloads for the app also showed an upward trend, starting at around 1.6K in late September and reaching approximately 2.4K by the end of December. The game maintained a robust user base, with weekly active users increasing from around 22K in early October to nearly 25K by the end of the quarter.
Sonic Dash 2: Sonic Boom, another title from SEGA, had modest revenue figures, with a consistent $1 per week in December. Downloads showed a positive trend, growing from about 515 in late September to approximately 617 by the end of December. Weekly active users also increased, from about 4.2K at the beginning of October to around 4.4K by the end of the quarter.
Sonic Forces PvP Racing Battle experienced fluctuations in revenue, with notable peaks of $10 in late November and $7 in the last week of December. Downloads for the game decreased from around 518 in late September to about 279 by the end of December. Weekly active users also declined over the quarter, from approximately 2.3K in late September to about 1.4K by late December.
Minion Rush: Running game by Gameloft showed strong and consistent weekly revenue, peaking at $14 in the final week of December. Downloads fluctuated but showed a general upward trend, starting at around 286 in late September and reaching about 302 by the end of December. Active users increased significantly, from around 880 in late September to approximately 1.4K by the end of December.
Hello Kitty Nail Salon from Budge Studios had no reported revenue. However, the game saw an increase in downloads from approximately 210 in late September to about 323 by the end of December. Active users grew from around 1.2K in late September to approximately 1.4K by the end of December.
For more detailed insights and data, visit Sensor Tower.